|
glCallList — execute a display list
void glCallList(
GLuint list)
;
glCallList
causes the named display list to be executed.
The commands saved in the display list are executed in order,
just as if they were called without using a display list.
If list
has not been defined as a display list,
glCallList
is ignored.
glCallList
can appear inside a display list.
To avoid the possibility of infinite recursion resulting from display lists
calling one another,
a limit is placed on the nesting level of display
lists during display-list execution.
This limit is at least 64, and it depends on the implementation.
GL state is not saved and restored across a call to glCallList
.
Thus,
changes made to GL state during the execution of a display list
remain after execution of the display list is completed.
Use glPushAttrib,
glPopAttrib,
glPushMatrix,
and glPopMatrix to preserve GL state across glCallList
calls.
Display lists can be executed between a call to glBegin and the corresponding call to glEnd, as long as the display list includes only commands that are allowed in this interval.
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.