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glBegin — delimit the vertices of a primitive or a group of like primitives
void glBegin(
GLenum mode)
;
mode
Specifies the primitive or primitives that will be created from vertices
presented between glBegin
and the subsequent glEnd.
Ten symbolic constants are accepted:
GL_POINTS
,
GL_LINES
,
GL_LINE_STRIP
,
GL_LINE_LOOP
,
GL_TRIANGLES
,
GL_TRIANGLE_STRIP
,
GL_TRIANGLE_FAN
,
GL_QUADS
,
GL_QUAD_STRIP
, and
GL_POLYGON
.
void glEnd(
void)
;
glBegin
and glEnd delimit the vertices that define a primitive or
a group of like primitives.
glBegin
accepts a single argument that specifies in which of ten ways the
vertices are interpreted.
Taking
GL_POINTS
Treats each vertex as a single point.
Vertex
GL_LINES
Treats each pair of vertices as an independent line segment.
Vertices
GL_LINE_STRIP
Draws a connected group of line segments from the first vertex
to the last.
Vertices
GL_LINE_LOOP
Draws a connected group of line segments from the first vertex
to the last,
then back to the first.
Vertices
GL_TRIANGLES
Treats each triplet of vertices as an independent triangle.
Vertices
GL_TRIANGLE_STRIP
Draws a connected group of triangles. One triangle is defined for each
vertex presented after the first two vertices. For odd
GL_TRIANGLE_FAN
Draws a connected group of triangles.
One triangle is defined for each vertex presented after the first two vertices.
Vertices
GL_QUADS
Treats each group of four vertices as an independent quadrilateral.
Vertices
GL_QUAD_STRIP
Draws a connected group of quadrilaterals.
One quadrilateral is defined for each pair of vertices presented
after the first pair.
Vertices
GL_POLYGON
Draws a single,
convex polygon.
Vertices
Only a subset of GL commands can be used between glBegin
and glEnd.
The commands are
glVertex,
glColor,
glIndex,
glNormal,
glTexCoord,
glEvalCoord,
glEvalPoint,
glArrayElement,
glMaterial, and
glEdgeFlag.
Also,
it is acceptable to use
glCallList or
glCallLists to execute
display lists that include only the preceding commands.
If any other GL command is executed between glBegin
and glEnd,
the error flag is set and the command is ignored.
Regardless of the value chosen for mode
,
there is no limit to the number of vertices that can be defined
between glBegin
and glEnd.
Lines,
triangles,
quadrilaterals,
and polygons that are incompletely specified are not drawn.
Incomplete specification results when either too few vertices are
provided to specify even a single primitive or when an incorrect multiple
of vertices is specified. The incomplete primitive is ignored; the rest are drawn.
The minimum specification of vertices
for each primitive is as follows:
1 for a point,
2 for a line,
3 for a triangle,
4 for a quadrilateral,
and 3 for a polygon.
Modes that require a certain multiple of vertices are
GL_LINES
(2),
GL_TRIANGLES
(3),
GL_QUADS
(4),
and GL_QUAD_STRIP
(2).
GL_INVALID_ENUM
is generated if mode
is set to an unaccepted value.
GL_INVALID_OPERATION
is generated if glBegin
is executed between a
glBegin
and the corresponding execution of glEnd.
GL_INVALID_OPERATION
is generated if glEnd is executed without being
preceded by a glBegin
.
GL_INVALID_OPERATION
is generated if a command other than
glVertex,
glColor,
glSecondaryColor,
glIndex,
glNormal,
glFogCoord,
glTexCoord,
glMultiTexCoord,
glEvalCoord,
glEvalPoint,
glArrayElement,
glMaterial,
glEdgeFlag,
glCallList, or
glCallLists is executed between
the execution of glBegin
and the corresponding
execution glEnd.
Execution of
glEnableClientState,
glDisableClientState,
glEdgeFlagPointer,
glFogCoordPointer,
glTexCoordPointer,
glColorPointer,
glSecondaryColorPointer,
glIndexPointer,
glNormalPointer,
glVertexPointer,
glInterleavedArrays, or
glPixelStore is not allowed after a call to glBegin
and before
the corresponding call to glEnd,
but an error may or may not be generated.
glArrayElement, glCallList, glCallLists, glColor, glEdgeFlag, glEvalCoord, glEvalPoint, glFogCoord, glIndex, glMaterial, glMultiTexCoord, glNormal, glSecondaryColor, glTexCoord, glVertex
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.