|
glVertex — specify a vertex
void glVertex2s(
GLshort x, GLshort y)
;
void glVertex2i(
GLint x, GLint y)
;
void glVertex2f(
GLfloat x, GLfloat y)
;
void glVertex2d(
GLdouble x, GLdouble y)
;
void glVertex3s( | GLshort | x, |
GLshort | y, | |
GLshort | z) ; |
void glVertex3i(
GLint x, GLint y, GLint z)
;
void glVertex3f( | GLfloat | x, |
GLfloat | y, | |
GLfloat | z) ; |
void glVertex3d( | GLdouble | x, |
GLdouble | y, | |
GLdouble | z) ; |
void glVertex4s( | GLshort | x, |
GLshort | y, | |
GLshort | z, | |
GLshort | w) ; |
void glVertex4i( | GLint | x, |
GLint | y, | |
GLint | z, | |
GLint | w) ; |
void glVertex4f( | GLfloat | x, |
GLfloat | y, | |
GLfloat | z, | |
GLfloat | w) ; |
void glVertex4d( | GLdouble | x, |
GLdouble | y, | |
GLdouble | z, | |
GLdouble | w) ; |
x
, y
, z
, w
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
void glVertex2sv(
const GLshort * v)
;
void glVertex2iv(
const GLint * v)
;
void glVertex2fv(
const GLfloat * v)
;
void glVertex2dv(
const GLdouble * v)
;
void glVertex3sv(
const GLshort * v)
;
void glVertex3iv(
const GLint * v)
;
void glVertex3fv(
const GLfloat * v)
;
void glVertex3dv(
const GLdouble * v)
;
void glVertex4sv(
const GLshort * v)
;
void glVertex4iv(
const GLint * v)
;
void glVertex4fv(
const GLfloat * v)
;
void glVertex4dv(
const GLdouble * v)
;
v
Specifies a pointer to an array of two, three, or four elements.
The elements of a two-element array are
glVertex
commands are used within glBegin/glEnd pairs to specify
point, line, and polygon vertices. The current color, normal, texture
coordinates, and fog coordinate are associated with the vertex when glVertex
is called.
When only
glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glFogCoord, glIndex, glMaterial, glMultiTexCoord, glNormal, glRect, glTexCoord, glVertexPointer
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