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glStencilFuncSeparate — set front and/or back function and reference value for stencil testing
void glStencilFuncSeparate( | GLenum | face, |
GLenum | func, | |
GLint | ref, | |
GLuint | mask) ; |
face
Specifies whether front and/or back stencil state is updated.
Three tokens are valid:
GL_FRONT
,
GL_BACK
, and
GL_FRONT_AND_BACK
.
func
Specifies the test function.
Eight tokens are valid:
GL_NEVER
,
GL_LESS
,
GL_LEQUAL
,
GL_GREATER
,
GL_GEQUAL
,
GL_EQUAL
,
GL_NOTEQUAL
, and
GL_ALWAYS
. The initial value is GL_ALWAYS
.
ref
Specifies the reference value for the stencil test.
ref
is clamped to the range
mask
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. You draw into the stencil planes using GL drawing primitives, then render geometry and images, using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome
of a comparison between the reference value
and the value in the stencil buffer.
To enable and disable the test, call glEnable and glDisable
with argument GL_STENCIL_TEST
.
To specify actions based on the outcome of the stencil test, call
glStencilOp or
glStencilOpSeparate.
There can be two separate sets of func
, ref
, and
mask
parameters; one affects back-facing polygons, and the other
affects front-facing polygons as well as other non-polygon primitives.
glStencilFunc sets both front
and back stencil state to the same values, as if
glStencilFuncSeparate were called
with face
set to GL_FRONT_AND_BACK
.
func
is a symbolic constant that determines the stencil comparison function.
It accepts one of eight values,
shown in the following list.
ref
is an integer reference value that is used in the stencil comparison.
It is clamped to the range
mask
is bitwise ANDed with both the reference value
and the stored stencil value,
with the ANDed values participating in the comparison.
If stencil represents the value stored in the corresponding
stencil buffer location,
the following list shows the effect of each comparison function
that can be specified by func
.
Only if the comparison succeeds is the pixel passed through
to the next stage in the rasterization process
(see glStencilOp).
All tests treat stencil values as unsigned integers in the range
The following values are accepted by func
:
GL_NEVER
Always fails.
GL_LESS
Passes if ( ref
& mask
) < ( stencil & mask
).
GL_LEQUAL
Passes if ( ref
& mask
) <= ( stencil & mask
).
GL_GREATER
Passes if ( ref
& mask
) > ( stencil & mask
).
GL_GEQUAL
Passes if ( ref
& mask
) >= ( stencil & mask
).
GL_EQUAL
Passes if ( ref
& mask
) = ( stencil & mask
).
GL_NOTEQUAL
Passes if ( ref
& mask
) != ( stencil & mask
).
GL_ALWAYS
Always passes.
glStencilFuncSeparate
is available only if
the GL version is 2.0 or greater.
Initially, the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur and it is as if the stencil test always passes.
GL_INVALID_ENUM
is generated if func
is not one of the eight
accepted values.
GL_INVALID_OPERATION
is generated if glStencilFuncSeparate
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument
GL_STENCIL_FUNC
, GL_STENCIL_VALUE_MASK
,
GL_STENCIL_REF
, GL_STENCIL_BACK_FUNC
,
GL_STENCIL_BACK_VALUE_MASK
, GL_STENCIL_BACK_REF
,
or GL_STENCIL_BITS
glIsEnabled with argument GL_STENCIL_TEST
glAlphaFunc, glBlendFunc, glDepthFunc, glEnable, glLogicOp, glStencilFunc, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate
Copyright © 2006 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.