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Name

glDeleteTextures — delete named textures

C Specification

void glDeleteTextures(GLsizei  n,
 const GLuint *  textures);

Parameters

n

Specifies the number of textures to be deleted.

textures

Specifies an array of textures to be deleted.

Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Notes

glDeleteTextures is available only if the GL version is 1.1 or greater.

Errors

GL_INVALID_VALUE is generated if n is negative.

GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glIsTexture

See Also

glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexParameter

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.