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glPrioritizeTextures — set texture residence priority
void glPrioritizeTextures( | GLsizei | n, |
const GLuint * | textures, | |
const GLclampf * | priorities) ; |
n
Specifies the number of textures to be prioritized.
textures
Specifies an array containing the names of the textures to be prioritized.
priorities
Specifies an array containing the texture priorities.
A priority given in an element of priorities
applies to the texture
named by the corresponding element of textures
.
glPrioritizeTextures
assigns the n
texture priorities given in priorities
to the
n
textures named in textures
.
The GL establishes
a ``working set'' of textures that are resident in texture memory.
These textures may be bound to a texture target much more efficiently
than textures that are not resident.
By specifying a priority for each texture,
glPrioritizeTextures
allows applications to guide the GL implementation in determining
which textures should be resident.
The priorities given in priorities
are clamped to the range
glPrioritizeTextures
silently ignores attempts to prioritize texture 0 or any texture
name that does not correspond to an existing texture.
glPrioritizeTextures
does not require that any of the textures named by textures
be bound to a texture target.
glTexParameter may also be used to set a texture's priority,
but only if the texture is currently bound.
This is the only way to set the priority of a default texture.
GL_INVALID_VALUE
is generated if n
is negative.
GL_INVALID_OPERATION
is generated if glPrioritizeTextures
is executed
between the execution of glBegin and the corresponding
execution of glEnd.
glGetTexParameter with parameter name GL_TEXTURE_PRIORITY
retrieves the priority of a currently bound texture.
glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.