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Name

glTranslate — multiply the current matrix by a translation matrix

C Specification

void glTranslated(GLdouble  x,
 GLdouble  y,
 GLdouble  z);
void glTranslatef(GLfloat  x,
 GLfloat  y,
 GLfloat  z);

Parameters

x, y, z

Specify the x, y, and z coordinates of a translation vector.

Description

glTranslate produces a translation by x y z . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:

1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

Errors

GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glGet with argument GL_MATRIX_MODE

glGet with argument GL_COLOR_MATRIX

glGet with argument GL_MODELVIEW_MATRIX

glGet with argument GL_PROJECTION_MATRIX

glGet with argument GL_TEXTURE_MATRIX

See Also

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.