|
glTranslate — multiply the current matrix by a translation matrix
void glTranslated( | GLdouble | x, |
GLdouble | y, | |
GLdouble | z) ; |
void glTranslatef( | GLfloat | x, |
GLfloat | y, | |
GLfloat | z) ; |
glTranslate
produces a translation by
If the matrix mode is either GL_MODELVIEW
or GL_PROJECTION
,
all objects drawn after a call to glTranslate
are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
GL_INVALID_OPERATION
is generated if glTranslate
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.