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glResetMinmax — reset minmax table entries to initial values
void glResetMinmax(GLenum target);
glResetMinmax resets the elements of the current minmax table to their
initial values: the ``maximum'' element receives the minimum possible
component values, and the ``minimum'' element receives the maximum
possible component values.
glResetMinmax is present only if ARB_imaging is returned when glGetString
is called with an argument of GL_EXTENSIONS.
GL_INVALID_ENUM is generated if target is not GL_MINMAX.
GL_INVALID_OPERATION is generated if glResetMinmax is executed
between the execution of glBegin and the corresponding
execution of glEnd.
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