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glLoadName — load a name onto the name stack
void glLoadName(
GLuint name)
;
The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers and is initially empty.
glLoadName
causes name
to replace the value on the top of the name stack.
The name stack is always empty while the render mode is not GL_SELECT
.
Calls to glLoadName
while the render mode is not GL_SELECT
are ignored.
GL_INVALID_OPERATION
is generated if glLoadName
is called while the
name stack is empty.
GL_INVALID_OPERATION
is generated if glLoadName
is executed between
the execution of glBegin and the corresponding execution of glEnd.
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