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glIsBuffer — determine if a name corresponds to a buffer object
GLboolean glIsBuffer(
GLuint buffer)
;
glIsBuffer
returns GL_TRUE
if buffer
is currently the name of a buffer object.
If buffer
is zero, or is a non-zero value that is not currently the
name of a buffer object, or if an error occurs, glIsBuffer
returns GL_FALSE
.
A name returned by glGenBuffers, but not yet associated with a buffer object by calling glBindBuffer, is not the name of a buffer object.
GL_INVALID_OPERATION
is generated if glIsBuffer
is executed
between the execution of glBegin and the corresponding
execution of glEnd.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.