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glGetShaderSource — Returns the source code string from a shader object
void glGetShaderSource( | GLuint | shader, |
GLsizei | bufSize, | |
GLsizei * | length, | |
GLchar * | source) ; |
shader
Specifies the shader object to be queried.
bufSize
Specifies the size of the character buffer for storing the returned source code string.
length
Returns the length of the string returned in
source
(excluding the null
terminator).
source
Specifies an array of characters that is used to return the source code string.
glGetShaderSource
returns the
concatenation of the source code strings from the shader object
specified by shader
. The source code
strings for a shader object are the result of a previous call to
glShaderSource.
The string returned by the function will be null
terminated.
glGetShaderSource
returns in
source
as much of the source code string
as it can, up to a maximum of bufSize
characters. The number of characters actually returned,
excluding the null termination character, is specified by
length
. If the length of the returned
string is not required, a value of NULL
can
be passed in the length
argument. The
size of the buffer required to store the returned source code
string can be obtained by calling
glGetShader
with the value
GL_SHADER_SOURCE_LENGTH
.
GL_INVALID_VALUE
is generated if
shader
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
shader
is not a shader object.
GL_INVALID_VALUE
is generated if
bufSize
is less than 0.
GL_INVALID_OPERATION
is generated if
glGetShaderSource
is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.