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glGetShaderInfoLog — Returns the information log for a shader object
void glGetShaderInfoLog( | GLuint | shader, |
GLsizei | maxLength, | |
GLsizei * | length, | |
GLchar * | infoLog) ; |
shader
Specifies the shader object whose information log is to be queried.
maxLength
Specifies the size of the character buffer for storing the returned information log.
length
Returns the length of the string returned in
infoLog
(excluding the null
terminator).
infoLog
Specifies an array of characters that is used to return the information log.
glGetShaderInfoLog
returns the
information log for the specified shader object. The information
log for a shader object is modified when the shader is compiled.
The string that is returned will be null terminated.
glGetShaderInfoLog
returns in
infoLog
as much of the information log as
it can, up to a maximum of maxLength
characters. The number of characters actually returned,
excluding the null termination character, is specified by
length
. If the length of the returned
string is not required, a value of NULL
can
be passed in the length
argument. The
size of the buffer required to store the returned information
log can be obtained by calling
glGetShader
with the value GL_INFO_LOG_LENGTH
.
The information log for a shader object is a string that may contain diagnostic messages, warning messages, and other information about the last compile operation. When a shader object is created, its information log will be a string of length 0.
glGetShaderInfoLog
is available only
if the GL version is 2.0 or greater.
The information log for a shader object is the OpenGL implementer's primary mechanism for conveying information about the compilation process. Therefore, the information log can be helpful to application developers during the development process, even when compilation is successful. Application developers should not expect different OpenGL implementations to produce identical information logs.
GL_INVALID_VALUE
is generated if
shader
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
shader
is not a shader object.
GL_INVALID_VALUE
is generated if
maxLength
is less than 0.
GL_INVALID_OPERATION
is generated if
glGetShaderInfoLog
is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.