|
glDrawArrays — render primitives from array data
void glDrawArrays( | GLenum | mode, |
GLint | first, | |
GLsizei | count) ; |
mode
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS
,
GL_LINE_STRIP
,
GL_LINE_LOOP
,
GL_LINES
,
GL_TRIANGLE_STRIP
,
GL_TRIANGLE_FAN
,
GL_TRIANGLES
,
GL_QUAD_STRIP
,
GL_QUADS
,
and GL_POLYGON
are accepted.
first
Specifies the starting index in the enabled arrays.
count
Specifies the number of indices to be rendered.
glDrawArrays
specifies multiple geometric primitives
with very few subroutine calls. Instead of calling a GL procedure
to pass each individual vertex, normal, texture coordinate, edge
flag, or color, you can prespecify
separate arrays of vertices, normals, and colors and use them to
construct a sequence of primitives with a single
call to glDrawArrays
.
When glDrawArrays
is called, it uses count
sequential elements from each
enabled array to construct a sequence of geometric primitives,
beginning with element first
. mode
specifies what kind of
primitives are constructed and how the array elements
construct those primitives. If GL_VERTEX_ARRAY
is not enabled, no
geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays
have an
unspecified value after glDrawArrays
returns. For example, if
GL_COLOR_ARRAY
is enabled, the value of the current color is
undefined after glDrawArrays
executes. Attributes that aren't
modified remain well defined.
glDrawArrays
is available only if the GL version is 1.1 or greater.
glDrawArrays
is included in display lists. If glDrawArrays
is entered into a
display list,
the necessary array data (determined by the array pointers and
enables) is also
entered into the display list. Because the array pointers and
enables are client-side state, their values affect display lists
when the lists are created, not when the lists are executed.
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_VALUE
is generated if count
is negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an
enabled array and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if glDrawArrays
is executed between
the execution of glBegin and the corresponding glEnd.
glArrayElement, glColorPointer, glDrawElements, glDrawRangeElements, glEdgeFlagPointer, glFogCoordPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.