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glDepthMask — enable or disable writing into the depth buffer
void glDepthMask(
GLboolean flag)
;
flag
Specifies whether the depth buffer is enabled for writing.
If flag
is GL_FALSE
,
depth buffer writing is disabled.
Otherwise, it is enabled.
Initially, depth buffer writing is enabled.
glDepthMask
specifies whether the depth buffer is enabled for writing.
If flag
is GL_FALSE
,
depth buffer writing is disabled.
Otherwise, it is enabled.
Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION
is generated if glDepthMask
is executed between the execution of glBegin
and the corresponding execution of glEnd.
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