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Class java.vecmath.Matrix4d
java.lang.Object
|
+----java.vecmath.Matrix4d
- public class Matrix4d
- extends Object
A double precision floating point 4 by 4 matrix.
-
m00
- The matrix element that maps x into x'.
-
m01
- The matrix element that maps y into x'.
-
m02
- The matrix element that maps z into x'.
-
m03
- The matrix element that is the translational component of x'.
-
m10
- The matrix element that maps x into y'.
-
m11
- The matrix element that maps y into y'.
-
m12
- The matrix element that maps z into y'.
-
m13
- The matrix element that is the translational component of y'.
-
m20
- The matrix element that maps x into z'.
-
m21
- The matrix element that maps y into z'.
-
m22
- The matrix element that maps z into z'.
-
m23
- The matrix element that is the translational component of z'.
-
m30
- Unused matrix element, except for perspective mapping of x to w'.
-
m31
- Unused matrix element, except for perspective mapping of y to w'.
-
m32
- Unused matrix element, except for perspective mapping of z to w'.
-
m33
- Unused matrix element, except for perspective mapping must be unity.
-
Matrix4d()
- Constructs and initializes a Matrix4d to all zeros.
-
Matrix4d(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double)
- Constructs and initializes a Matrix4d from the specified 16 values.
-
Matrix4d(double[])
- Constructs and initializes a Matrix4d from the specified 16
element array.
-
Matrix4d(Matrix3d, Vector3d, double)
-
Constructs and initializes a Matrix4f from the rotation matrix,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components of the matrix.
-
Matrix4d(Matrix3f, Vector3d, double)
- Constructs and initializes a Matrix4d from the rotation matrix,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components of the matrix.
-
Matrix4d(Matrix4d)
- Constructs a new matrix with the same values as the
Matrix4d parameter.
-
Matrix4d(Matrix4f)
- Constructs a new matrix with the same values as the
Matrix4f parameter.
-
Matrix4d(Quat4d, Vector3d, double)
- Constructs and initializes a Matrix4d from the quaternion,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components.
-
Matrix4d(Quat4f, Vector3d, double)
-
Constructs and initializes a Matrix4d from the quaternion,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components.
-
add(Matrix4d)
- Sets the value of this matrix to sum of itself and matrix m1.
-
add(Matrix4d, Matrix4d)
- Sets the value of this matrix to the matrix sum of matrices m1 and m2.
-
determinant()
- Computes the determinant of this matrix.
-
epsilonEquals(Matrix4d, float)
-
Returns true if the L-infinite distance between this matrix
and matrix m1 is less than or equal to the epsilon parameter,
otherwise returns false.
-
equals(Matrix4d)
- Returns true if all of the data members of Matrix4d m1 are
equal to the corresponding data members in this Matrix4d.
-
get(Matrix3d)
-
Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Matrix3d parameter.
-
get(Matrix3d, Vector3d)
- Performs an SVD normalization of this matrix to calculate
the rotation as a 3x3 matrix, the translation, and the scale.
-
get(Matrix3f)
-
Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Matrix3f parameter.
-
get(Matrix3f, Vector3d)
-
Performs an SVD normalization of this matrix to calculate
the rotation as a 3x3 matrix, the translation, and the scale.
-
get(Quat4d)
-
Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Quat4f parameter.
-
get(Quat4f)
- Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Quat4f parameter.
-
get(Vector3d)
- Retrieves the translational components of this matrix.
-
getElement(int, int)
- Retrieves the value at the specified row and column of this matrix.
-
getRotationScale(Matrix3d)
-
Gets the upper 3x3 values of this matrix and places them into
the matrix m1.
-
getRotationScale(Matrix3f)
- Gets the upper 3x3 values of this matrix and places them into
the matrix m1.
-
hashCode()
- Returns a hash number based on the data values in this
object.
-
invert()
- Inverts this matrix in place.
-
invert(Matrix4d)
- Sets the value of this matrix to the matrix inverse
of the passed (user declared) matrix m1.
-
mul(Matrix4d)
- Sets the value of this matrix to the result of multiplying itself
with matrix m1.
-
mul(Matrix4d, Matrix4d)
- Sets the value of this matrix to the result of multiplying
the two argument matrices together.
-
mulTransposeBoth(Matrix4d, Matrix4d)
- Multiplies the transpose of matrix m1 times the transpose of matrix
m2, and places the result into this.
-
mulTransposeLeft(Matrix4d, Matrix4d)
-
Multiplies the transpose of matrix m1 times matrix m2, and
places the result into this.
-
mulTransposeRight(Matrix4d, Matrix4d)
-
Multiplies matrix m1 times the transpose of matrix m2, and
places the result into this.
-
negate()
- Negates the value of this matrix: this = -this.
-
negate(Matrix4d)
- Sets the value of this matrix equal to the negation of
of the Matrix4d parameter.
-
rotX(double)
- Sets the value of this matrix to a rotation matrix about the x axis
by the passed angle.
-
rotY(double)
- Sets the value of this matrix to a rotation matrix about the y axis
by the passed angle.
-
rotZ(double)
- Sets the value of this matrix to a rotation matrix about the z axis
by the passed angle.
-
set(AxisAngle4d)
- Sets the value of this matrix to the matrix conversion of the
double precision axis and angle argument.
-
set(AxisAngle4f)
- Sets the value of this matrix to the matrix conversion of the
single precision axis and angle argument.
-
set(double)
- Sets the value of this matrix to a scale matrix with the
passed scale amount.
-
set(double, Vector3d)
- Sets the value of this transform to a scale and translation matrix;
the scale is not applied to the translation and all of the matrix
values are modified.
-
set(double[])
- Sets the values in this Matrix4d equal to the row-major
array parameter (ie, the first four elements of the
array will be copied into the first row of this matrix, etc.).
-
set(Matrix3d)
-
Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the double precision Matrix3d argument; the other
elements of this matrix are initialized as if this were an identity
matrix (ie, affine matrix with no translational component).
-
set(Matrix3d, Vector3d, double)
- Sets the value of this matrix from the rotation expressed by
the rotation matrix m1, the translation t1, and the scale s.
-
set(Matrix3f)
-
Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the single precision Matrix3f argument; the other
elements of this matrix are initialized as if this were an identity
matrix (ie, affine matrix with no translational component).
-
set(Matrix3f, Vector3f, float)
- Sets the value of this matrix from the rotation expressed by
the rotation matrix m1, the translation t1, and the scale s.
-
set(Matrix4d)
- Sets the value of this matrix to a copy of the
passed matrix m1.
-
set(Matrix4f)
- Sets the value of this matrix to the double value of the
passed matrix4f m1.
-
set(Quat4d)
- Sets the value of this matrix to the matrix conversion of the
(double precision) quaternion argument.
-
set(Quat4d, Vector3d, double)
-
Sets the value of this matrix from the rotation expressed
by the quaternion q1, the translation t1, and the scale s.
-
set(Quat4f)
- Sets the value of this matrix to the matrix conversion of the
single precision quaternion argument.
-
set(Quat4f, Vector3d, double)
- Sets the value of this matrix from the rotation expressed
by the quaternion q1, the translation t1, and the scale s.
-
set(Quat4f, Vector3f, float)
- Sets the value of this matrix from the rotation expressed
by the quaternion q1, the translation t1, and the scale s.
-
set(Vector3d)
- Sets the value of this matrix to a translate matrix by the
passed translation value.
-
set(Vector3d, double)
- Sets the value of this transform to a scale and translation matrix;
the translation is scaled by the scale factor and all of the matrix
values are modified.
-
setColumn(int, double, double, double, double)
- Sets the specified column of this matrix4d to the four values provided.
-
setColumn(int, double[])
- Sets the specified column of this matrix4d to the four values provided.
-
setColumn(int, Vector4d)
- Sets the specified column of this matrix4d to the vector provided.
-
setElement(int, int, double)
- Sets the specified element of this matrix4f to the value provided.
-
setIdentity()
- Sets this Matrix4d to identity.
-
setRotation(AxisAngle4d)
-
Sets the rotational component (upper 3x3) of this matrix to the
matrix equivalent values of the axis-angle argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the matrix equivalent of the axis-angle,
and then the scale is reapplied to the rotational components.
-
setRotation(Matrix3d)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the double precision Matrix3d argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the passed rotation components,
and then the scale is reapplied to the rotational components.
-
setRotation(Matrix3f)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the single precision Matrix3d argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the passed rotation components,
and then the scale is reapplied to the rotational components.
-
setRotation(Quat4d)
-
Sets the rotational component (upper 3x3) of this matrix to the
matrix equivalent values of the quaternion argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the matrix equivalent of the quaternion,
and then the scale is reapplied to the rotational components.
-
setRotation(Quat4f)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix equivalent values of the quaternion argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the matrix equivalent of the quaternion,
and then the scale is reapplied to the rotational components.
-
setRotationScale(Matrix3d)
- Replaces the upper 3x3 matrix values of this matrix with the
values in the matrix m1.
-
setRotationScale(Matrix3f)
-
Replaces the upper 3x3 matrix values of this matrix with the
values in the matrix m1.
-
setRow(int, double, double, double, double)
- Sets the specified row of this matrix4d to the four values provided.
-
setRow(int, double[])
- Sets the specified row of this matrix4d to the four values provided.
-
setRow(int, Vector4d)
- Sets the specified row of this matrix4d to the Vector provided.
-
setTranslation(Vector3d)
-
Modifies the translational components of this matrix to the values
of the Vector3d argument; the other values of this matrix are not
modified.
-
setZero()
- Sets this matrix to all zeros.
-
sub(Matrix4d)
- Sets the value of this matrix to the matrix difference of itself
and matrix m1 (this = this - m1).
-
sub(Matrix4d, Matrix4d)
- Sets the value of this matrix to the matrix difference
of matrices m1 and m2.
-
toString()
- Returns a string that contains the values of this Matrix4d.
-
transform(Point3d)
- Transforms the point parameter with this Matrix4d and
places the result back into point.
-
transform(Point3d, Point3d)
- Transforms the point parameter with this Matrix4d and
places the result into pointOut.
-
transform(Point3f)
- Transforms the point parameter with this Matrix4d and
places the result back into point.
-
transform(Point3f, Point3f)
- Transforms the point parameter with this Matrix4d and
places the result into pointOut.
-
transform(Tuple4d)
- Transform the vector vec using this Matrix4d and place the
result back into vec.
-
transform(Tuple4d, Tuple4d)
- Transform the vector vec using this Matrix4d and place the
result into vecOut.
-
transform(Tuple4f)
- Transform the vector vec using this Transform and place the
result back into vec.
-
transform(Tuple4f, Tuple4f)
- Transform the vector vec using this Matrix4d and place the
result into vecOut.
-
transform(Vector3d)
- Transforms the normal parameter by this transform and places the value
back into normal.
-
transform(Vector3d, Vector3d)
- Transforms the normal parameter by this Matrix4d and places the value
into normalOut.
-
transform(Vector3f)
- Transforms the normal parameter by this transform and places the value
back into normal.
-
transform(Vector3f, Vector3f)
- Transforms the normal parameter by this Matrix4d and places the value
into normalOut.
-
transpose()
- Sets the value of this matrix to its transpose.
-
transpose(Matrix4d)
- Sets the value of this matrix to the transpose of the argument matrix
m00
public double m00
- The matrix element that maps x into x'.
m01
public double m01
- The matrix element that maps y into x'.
m02
public double m02
- The matrix element that maps z into x'.
m03
public double m03
- The matrix element that is the translational component of x'.
m10
public double m10
- The matrix element that maps x into y'.
m11
public double m11
- The matrix element that maps y into y'.
m12
public double m12
- The matrix element that maps z into y'.
m13
public double m13
- The matrix element that is the translational component of y'.
m20
public double m20
- The matrix element that maps x into z'.
m21
public double m21
- The matrix element that maps y into z'.
m22
public double m22
- The matrix element that maps z into z'.
m23
public double m23
- The matrix element that is the translational component of z'.
m30
public double m30
- Unused matrix element, except for perspective mapping of x to w'.
m31
public double m31
- Unused matrix element, except for perspective mapping of y to w'.
m32
public double m32
- Unused matrix element, except for perspective mapping of z to w'.
m33
public double m33
- Unused matrix element, except for perspective mapping must be unity.
Matrix4d
public Matrix4d(double m00,
double m01,
double m02,
double m03,
double m10,
double m11,
double m12,
double m13,
double m20,
double m21,
double m22,
double m23,
double m30,
double m31,
double m32,
double m33)
- Constructs and initializes a Matrix4d from the specified 16 values.
- Parameters:
- m00 - the [0][0] element
- m01 - the [0][1] element
- m02 - the [0][2] element
- m03 - the [0][3] element
- m10 - the [1][0] element
- m11 - the [1][1] element
- m12 - the [1][2] element
- m13 - the [1][3] element
- m20 - the [2][0] element
- m21 - the [2][1] element
- m22 - the [2][2] element
- m23 - the [2][3] element
- m30 - the [3][0] element
- m31 - the [3][1] element
- m32 - the [3][2] element
- m33 - the [3][3] element
Matrix4d
public Matrix4d(double v[])
- Constructs and initializes a Matrix4d from the specified 16
element array. this.m00 =v[0], this.m01=v[1], etc.
- Parameters:
- v - the array of length 16 containing in order
Matrix4d
public Matrix4d(Quat4d q1,
Vector3d t1,
double s)
- Constructs and initializes a Matrix4d from the quaternion,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components.
- Parameters:
- q1 - The quaternion value representing the rotational component
- t1 - The translational component of the matrix
- s - The scale value applied to the rotational components
Matrix4d
public Matrix4d(Quat4f q1,
Vector3d t1,
double s)
- Constructs and initializes a Matrix4d from the quaternion,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components.
- Parameters:
- q1 - The quaternion value representing the rotational component
- t1 - The translational component of the matrix
- s - The scale value applied to the rotational components
Matrix4d
public Matrix4d(Matrix4d m1)
- Constructs a new matrix with the same values as the
Matrix4d parameter.
- Parameters:
- m1 - The source matrix.
Matrix4d
public Matrix4d(Matrix4f m1)
- Constructs a new matrix with the same values as the
Matrix4f parameter.
- Parameters:
- m1 - The source matrix.
Matrix4d
public Matrix4d(Matrix3f m1,
Vector3d t1,
double s)
- Constructs and initializes a Matrix4d from the rotation matrix,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components of the matrix.
- Parameters:
- m1 - The rotation matrix representing the rotational components
- t1 - The translational components of the matrix
- s - The scale value applied to the rotational components
Matrix4d
public Matrix4d(Matrix3d m1,
Vector3d t1,
double s)
- Constructs and initializes a Matrix4f from the rotation matrix,
translation, and scale values; the scale is applied only to the
rotational components of the matrix (upper 3x3) and not to the
translational components of the matrix.
- Parameters:
- m1 - The rotation matrix representing the rotational components
- t1 - The translational components of the matrix
- s - The scale value applied to the rotational components
Matrix4d
public Matrix4d()
- Constructs and initializes a Matrix4d to all zeros.
toString
public String toString()
- Returns a string that contains the values of this Matrix4d.
- Returns:
- the String representation
- Overrides:
- toString in class Object
setIdentity
public final void setIdentity()
- Sets this Matrix4d to identity.
setElement
public final void setElement(int row,
int column,
double value)
- Sets the specified element of this matrix4f to the value provided.
- Parameters:
- row - the row number to be modified (zero indexed)
- column - the column number to be modified (zero indexed)
- value - the new value
getElement
public final double getElement(int row,
int column)
- Retrieves the value at the specified row and column of this matrix.
- Parameters:
- row - the row number to be retrieved (zero indexed)
- column - the column number to be retrieved (zero indexed)
- Returns:
- the value at the indexed element
get
public final void get(Matrix3d m1)
- Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Matrix3d parameter.
- Parameters:
- m1 - matrix into which the rotational component is placed
get
public final void get(Matrix3f m1)
- Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Matrix3f parameter.
- Parameters:
- m1 - matrix into which the rotational component is placed
get
public final double get(Matrix3d m1,
Vector3d t1)
- Performs an SVD normalization of this matrix to calculate
the rotation as a 3x3 matrix, the translation, and the scale.
None of the matrix values are modified.
- Parameters:
- m1 - The normalized matrix representing the rotation
- t1 - The translation component
- Returns:
- The scale component of this transform
get
public final double get(Matrix3f m1,
Vector3d t1)
- Performs an SVD normalization of this matrix to calculate
the rotation as a 3x3 matrix, the translation, and the scale.
None of the matrix values are modified.
- Parameters:
- m1 - The normalized matrix representing the rotation
- t1 - The translation component
- Returns:
- The scale component of this transform
get
public final void get(Quat4f q1)
- Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Quat4f parameter.
- Parameters:
- q1 - quaternion into which the rotation component is placed
get
public final void get(Quat4d q1)
- Performs an SVD normalization of this matrix in order to acquire
the normalized rotational component; the values are placed into
the Quat4f parameter.
- Parameters:
- q1 - quaternion into which the rotation component is placed
get
public final void get(Vector3d trans)
- Retrieves the translational components of this matrix.
- Parameters:
- trans - the vector that will receive the translational component
getRotationScale
public final void getRotationScale(Matrix3f m1)
- Gets the upper 3x3 values of this matrix and places them into
the matrix m1.
- Parameters:
- m1 - The matrix that will hold the values
getRotationScale
public final void getRotationScale(Matrix3d m1)
- Gets the upper 3x3 values of this matrix and places them into
the matrix m1.
- Parameters:
- m1 - The matrix that will hold the values
setRotationScale
public final void setRotationScale(Matrix3d m1)
- Replaces the upper 3x3 matrix values of this matrix with the
values in the matrix m1.
- Parameters:
- m1 - The matrix that will be the new upper 3x3
setRotationScale
public final void setRotationScale(Matrix3f m1)
- Replaces the upper 3x3 matrix values of this matrix with the
values in the matrix m1.
- Parameters:
- m1 - The matrix that will be the new upper 3x3
setRow
public final void setRow(int row,
double x,
double y,
double z,
double w)
- Sets the specified row of this matrix4d to the four values provided.
- Parameters:
- row - the row number to be modified (zero indexed)
- x - the first column element
- y - the second column element
- z - the third column element
- w - the fourth column element
setRow
public final void setRow(int row,
Vector4d v)
- Sets the specified row of this matrix4d to the Vector provided.
- Parameters:
- row - the row number to be modified (zero indexed)
- v - the replacement row
setRow
public final void setRow(int row,
double v[])
- Sets the specified row of this matrix4d to the four values provided.
- Parameters:
- row - the row number to be modified (zero indexed)
- v - the replacement row
setColumn
public final void setColumn(int column,
double x,
double y,
double z,
double w)
- Sets the specified column of this matrix4d to the four values provided.
- Parameters:
- column - the column number to be modified (zero indexed)
- x - the first row element
- y - the second row element
- z - the third row element
- w - the fourth row element
setColumn
public final void setColumn(int column,
Vector4d v)
- Sets the specified column of this matrix4d to the vector provided.
- Parameters:
- column - the column number to be modified (zero indexed)
- v - the replacement column
setColumn
public final void setColumn(int column,
double v[])
- Sets the specified column of this matrix4d to the four values provided.
- Parameters:
- column - the column number to be modified (zero indexed)
- v - the replacement column
add
public final void add(Matrix4d m1,
Matrix4d m2)
- Sets the value of this matrix to the matrix sum of matrices m1 and m2.
- Parameters:
- m1 - the first matrix
- m2 - the second matrix
add
public final void add(Matrix4d m1)
- Sets the value of this matrix to sum of itself and matrix m1.
- Parameters:
- m1 - the other matrix
sub
public final void sub(Matrix4d m1,
Matrix4d m2)
- Sets the value of this matrix to the matrix difference
of matrices m1 and m2.
- Parameters:
- m1 - the first matrix
- m2 - the second matrix
sub
public final void sub(Matrix4d m1)
- Sets the value of this matrix to the matrix difference of itself
and matrix m1 (this = this - m1).
- Parameters:
- m1 - the other matrix
transpose
public final void transpose()
- Sets the value of this matrix to its transpose.
transpose
public final void transpose(Matrix4d m1)
- Sets the value of this matrix to the transpose of the argument matrix
- Parameters:
- m1 - the matrix to be transposed
set
public final void set(double m[])
- Sets the values in this Matrix4d equal to the row-major
array parameter (ie, the first four elements of the
array will be copied into the first row of this matrix, etc.).
- Parameters:
- m - The double precision array of length 16
set
public final void set(Matrix3f m1)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the single precision Matrix3f argument; the other
elements of this matrix are initialized as if this were an identity
matrix (ie, affine matrix with no translational component).
- Parameters:
- m1 - double precision 3x3 matrix
set
public final void set(Matrix3d m1)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the double precision Matrix3d argument; the other
elements of this matrix are initialized as if this were an identity
matrix (ie, affine matrix with no translational component).
- Parameters:
- m1 - double precision 3x3 matrix
set
public final void set(Quat4d q1)
- Sets the value of this matrix to the matrix conversion of the
(double precision) quaternion argument.
- Parameters:
- q1 - the quaternion to be converted
set
public final void set(AxisAngle4d a1)
- Sets the value of this matrix to the matrix conversion of the
double precision axis and angle argument.
- Parameters:
- a1 - the axis and angle to be converted
set
public final void set(Quat4f q1)
- Sets the value of this matrix to the matrix conversion of the
single precision quaternion argument.
- Parameters:
- q1 - the quaternion to be converted
set
public final void set(AxisAngle4f a1)
- Sets the value of this matrix to the matrix conversion of the
single precision axis and angle argument.
- Parameters:
- a1 - the axis and angle to be converted
set
public final void set(Quat4d q1,
Vector3d t1,
double s)
- Sets the value of this matrix from the rotation expressed
by the quaternion q1, the translation t1, and the scale s.
- Parameters:
- q1 - the rotation expressed as a quaternion
- t1 - the translation
- s - the scale value
set
public final void set(Quat4f q1,
Vector3d t1,
double s)
- Sets the value of this matrix from the rotation expressed
by the quaternion q1, the translation t1, and the scale s.
- Parameters:
- q1 - the rotation expressed as a quaternion
- t1 - the translation
- s - the scale value
set
public final void set(Quat4f q1,
Vector3f t1,
float s)
- Sets the value of this matrix from the rotation expressed
by the quaternion q1, the translation t1, and the scale s.
- Parameters:
- q1 - the rotation expressed as a quaternion
- t1 - the translation
- s - the scale value
set
public final void set(Matrix4f m1)
- Sets the value of this matrix to the double value of the
passed matrix4f m1.
- Parameters:
- m1 - the matrix4f
set
public final void set(Matrix4d m1)
- Sets the value of this matrix to a copy of the
passed matrix m1.
- Parameters:
- m1 - the matrix to be copied
invert
public final void invert(Matrix4d m1)
- Sets the value of this matrix to the matrix inverse
of the passed (user declared) matrix m1.
- Parameters:
- m1 - the matrix to be inverted
invert
public final void invert()
- Inverts this matrix in place.
determinant
public final double determinant()
- Computes the determinant of this matrix.
- Returns:
- the determinant of the matrix
set
public final void set(double scale)
- Sets the value of this matrix to a scale matrix with the
passed scale amount.
- Parameters:
- scale - the scale factor for the matrix
set
public final void set(Vector3d v1)
- Sets the value of this matrix to a translate matrix by the
passed translation value.
- Parameters:
- v1 - the translation amount
set
public final void set(double scale,
Vector3d v1)
- Sets the value of this transform to a scale and translation matrix;
the scale is not applied to the translation and all of the matrix
values are modified.
- Parameters:
- scale - the scale factor for the matrix
- v1 - the translation amount
set
public final void set(Vector3d v1,
double scale)
- Sets the value of this transform to a scale and translation matrix;
the translation is scaled by the scale factor and all of the matrix
values are modified.
- Parameters:
- v1 - the translation amount
- scale - the scale factor for the matrix
set
public final void set(Matrix3f m1,
Vector3f t1,
float scale)
- Sets the value of this matrix from the rotation expressed by
the rotation matrix m1, the translation t1, and the scale s.
The translation is not modified by the scale.
- Parameters:
- m1 - The rotation component
- t1 - The translation component
- scale - The scale component
set
public final void set(Matrix3d m1,
Vector3d t1,
double scale)
- Sets the value of this matrix from the rotation expressed by
the rotation matrix m1, the translation t1, and the scale s.
The translation is not modified by the scale.
- Parameters:
- m1 - The rotation component
- t1 - The translation component
- scale - The scale component
setTranslation
public final void setTranslation(Vector3d trans)
- Modifies the translational components of this matrix to the values
of the Vector3d argument; the other values of this matrix are not
modified.
- Parameters:
- trans - the translational component
rotX
public final void rotX(double angle)
- Sets the value of this matrix to a rotation matrix about the x axis
by the passed angle.
- Parameters:
- angle - the angle to rotate about the X axis in radians
rotY
public final void rotY(double angle)
- Sets the value of this matrix to a rotation matrix about the y axis
by the passed angle.
- Parameters:
- angle - the angle to rotate about the Y axis in radians
rotZ
public final void rotZ(double angle)
- Sets the value of this matrix to a rotation matrix about the z axis
by the passed angle.
- Parameters:
- angle - the angle to rotate about the Z axis in radians
mul
public final void mul(Matrix4d m1)
- Sets the value of this matrix to the result of multiplying itself
with matrix m1.
- Parameters:
- m1 - the other matrix
mul
public final void mul(Matrix4d m1,
Matrix4d m2)
- Sets the value of this matrix to the result of multiplying
the two argument matrices together.
- Parameters:
- m1 - the first matrix
- m2 - the second matrix
mulTransposeBoth
public final void mulTransposeBoth(Matrix4d m1,
Matrix4d m2)
- Multiplies the transpose of matrix m1 times the transpose of matrix
m2, and places the result into this.
- Parameters:
- m1 - The matrix on the left hand side of the multiplication
- m2 - The matrix on the right hand side of the multiplication
mulTransposeRight
public final void mulTransposeRight(Matrix4d m1,
Matrix4d m2)
- Multiplies matrix m1 times the transpose of matrix m2, and
places the result into this.
- Parameters:
- m1 - The matrix on the left hand side of the multiplication
- m2 - The matrix on the right hand side of the multiplication
mulTransposeLeft
public final void mulTransposeLeft(Matrix4d m1,
Matrix4d m2)
- Multiplies the transpose of matrix m1 times matrix m2, and
places the result into this.
- Parameters:
- m1 - The matrix on the left hand side of the multiplication
- m2 - The matrix on the right hand side of the multiplication
equals
public boolean equals(Matrix4d m1)
- Returns true if all of the data members of Matrix4d m1 are
equal to the corresponding data members in this Matrix4d.
- Parameters:
- m1 - The matrix with which the comparison is made.
- Returns:
- true or false
epsilonEquals
public boolean epsilonEquals(Matrix4d m1,
float epsilon)
- Returns true if the L-infinite distance between this matrix
and matrix m1 is less than or equal to the epsilon parameter,
otherwise returns false. The L-infinite
distance is equal to
MAX[i=0,1,2,3 ; j=0,1,2,3 ; abs(this.m(i,j) - m1.m(i,j)]
- Parameters:
- m1 - The matrix to be compared to this matrix
- epsilon - the threshold value
hashCode
public int hashCode()
- Returns a hash number based on the data values in this
object. Two different Matrix4d objects with identical data values
(ie, returns true for equals(Matrix4d) ) will return the same hash
number. Two objects with different data members may return the
same hash value, although this is not likely.
- Returns:
- the integer hash value
- Overrides:
- hashCode in class Object
transform
public final void transform(Tuple4d vec,
Tuple4d vecOut)
- Transform the vector vec using this Matrix4d and place the
result into vecOut.
- Parameters:
- vec - the double precision vector to be transformed
- vecOut - the vector into which the transformed values are placed
transform
public final void transform(Tuple4d vec)
- Transform the vector vec using this Matrix4d and place the
result back into vec.
- Parameters:
- vec - the double precision vector to be transformed
transform
public final void transform(Tuple4f vec,
Tuple4f vecOut)
- Transform the vector vec using this Matrix4d and place the
result into vecOut.
- Parameters:
- vec - the single precision vector to be transformed
- vecOut - the vector into which the transformed values are placed
transform
public final void transform(Tuple4f vec)
- Transform the vector vec using this Transform and place the
result back into vec.
- Parameters:
- vec - the single precision vector to be transformed
transform
public final void transform(Point3d point,
Point3d pointOut)
- Transforms the point parameter with this Matrix4d and
places the result into pointOut. The fourth element of the
point input paramter is assumed to be one.
- Parameters:
- point - the input point to be transformed.
- pointOut - the transformed point
transform
public final void transform(Point3d point)
- Transforms the point parameter with this Matrix4d and
places the result back into point. The fourth element of the
point input paramter is assumed to be one.
- Parameters:
- point - the input point to be transformed.
transform
public final void transform(Point3f point,
Point3f pointOut)
- Transforms the point parameter with this Matrix4d and
places the result into pointOut. The fourth element of the
point input paramter is assumed to be one.
- Parameters:
- point - the input point to be transformed.
- pointOut - the transformed point
transform
public final void transform(Point3f point)
- Transforms the point parameter with this Matrix4d and
places the result back into point. The fourth element of the
point input paramter is assumed to be one.
- Parameters:
- point - the input point to be transformed.
transform
public final void transform(Vector3d normal,
Vector3d normalOut)
- Transforms the normal parameter by this Matrix4d and places the value
into normalOut. The fourth element of the normal is assumed to be zero.
- Parameters:
- normal - the input normal to be transformed.
- normalOut - the transformed normal
transform
public final void transform(Vector3d normal)
- Transforms the normal parameter by this transform and places the value
back into normal. The fourth element of the normal is assumed to be zero.
- Parameters:
- normal - the input normal to be transformed.
transform
public final void transform(Vector3f normal,
Vector3f normalOut)
- Transforms the normal parameter by this Matrix4d and places the value
into normalOut. The fourth element of the normal is assumed to be zero.
- Parameters:
- normal - the input normal to be transformed.
- normalOut - the transformed normal
transform
public final void transform(Vector3f normal)
- Transforms the normal parameter by this transform and places the value
back into normal. The fourth element of the normal is assumed to be zero.
- Parameters:
- normal - the input normal to be transformed.
setRotation
public final void setRotation(Matrix3d m1)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the double precision Matrix3d argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the passed rotation components,
and then the scale is reapplied to the rotational components.
- Parameters:
- m1 - double precision 3x3 matrix
setRotation
public final void setRotation(Matrix3f m1)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix values in the single precision Matrix3d argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the passed rotation components,
and then the scale is reapplied to the rotational components.
- Parameters:
- m1 - single precision 3x3 matrix
setRotation
public final void setRotation(Quat4f q1)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix equivalent values of the quaternion argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the matrix equivalent of the quaternion,
and then the scale is reapplied to the rotational components.
- Parameters:
- q1 - the quaternion that specifies the rotation
setRotation
public final void setRotation(Quat4d q1)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix equivalent values of the quaternion argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the matrix equivalent of the quaternion,
and then the scale is reapplied to the rotational components.
- Parameters:
- q1 - the quaternion that specifies the rotation
setRotation
public final void setRotation(AxisAngle4d a1)
- Sets the rotational component (upper 3x3) of this matrix to the
matrix equivalent values of the axis-angle argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the matrix equivalent of the axis-angle,
and then the scale is reapplied to the rotational components.
- Parameters:
- a1 - the axis-angle to be converted (x, y, z, angle)
setZero
public final void setZero()
- Sets this matrix to all zeros.
negate
public final void negate()
- Negates the value of this matrix: this = -this.
negate
public final void negate(Matrix4d m1)
- Sets the value of this matrix equal to the negation of
of the Matrix4d parameter.
- Parameters:
- m1 - The source matrix
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