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Class java.media.j3d.IndexedGeometryStripArray

java.lang.Object
   |
   +----java.media.j3d.SceneGraphObject
           |
           +----java.media.j3d.NodeComponent
                   |
                   +----java.media.j3d.Geometry
                           |
                           +----java.media.j3d.GeometryArray
                                   |
                                   +----java.media.j3d.IndexedGeometryArray
                                           |
                                           +----java.media.j3d.IndexedGeometryStripArray

public abstract class IndexedGeometryStripArray
extends IndexedGeometryArray
The IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives. These include LINE_STRIP, TRIANGLE_STRIP, and TRIANGLE_FAN.


Constructor Index

 o IndexedGeometryStripArray(int, int, int, int[])
Constructs an empty IndexedGeometryStripArray object with the specified number of vertices, vertex format, number of strips, and array of vertex counts per strip.

Method Index

 o getNumStrips()
Get number of strips in the GeometryStripArray
 o getStripIndexCounts(int[])
Get a list of indexCounts for each strip

Constructors

 o IndexedGeometryStripArray
 public IndexedGeometryStripArray(int vertexCount,
                                  int vertexFormat,
                                  int indexCount,
                                  int stripIndexCounts[])
Constructs an empty IndexedGeometryStripArray object with the specified number of vertices, vertex format, number of strips, and array of vertex counts per strip.

Parameters:
vertexCount - the number of vertex elements in this array
vertexFormat - a mask indicating which components are present in each vertex. This is specified as one or more individual flags that are bitwise "OR"ed together to describe the per-vertex data. The flags include: COORDINATES, to signal the inclusion of vertex positions---always present; NORMALS, to signal the inclusion of per vertex normals; one of COLOR_3, COLOR_4, to signal the inclusion of per vertex colors (without or with color information); and one of TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the inclusion of per-vertex texture coordinates 2D or 3D.
indexCount - the number of indices in this object
stripVertexCounts - array that specifies the count of the number of vertices for each separate strip. The length of this array is the number of separate strips.

Methods

 o getNumStrips
 public final int getNumStrips()
Get number of strips in the GeometryStripArray

Returns:
numStrips number of strips
 o getStripIndexCounts
 public final void getStripIndexCounts(int stripIndexCounts[])
Get a list of indexCounts for each strip

Parameters:
stripIndexCounts - an array that will receive indexCounts

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