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  Class java.media.j3d.Group
java.lang.Object
   |
   +----java.media.j3d.SceneGraphObject
           |
           +----java.media.j3d.Node
                   |
                   +----java.media.j3d.Group
  -  public class Group
  
-  extends Node
  
Group object.
  
  -  
	ALLOW_CHILDREN_EXTEND
   -   Specifies that this Group node allows adding new children.
  
 -  
	ALLOW_CHILDREN_READ
   -   Specifies that this Group node allows reading its children.
  
 -  
	ALLOW_CHILDREN_WRITE
   -   Specifies that this Group node allows writing its children.
  
 -  
	ALLOW_COLLISION_BOUNDS_READ
   -   Specifies that this Group node allows reading its collision Bounds
  
 -  
	ALLOW_COLLISION_BOUNDS_WRITE
   -   Specifies that this Group node allows writing its collision Bounds
 
  
  -  
	Group()
   -   creates a new Group Node object
 
  
  -  
	addChild(Node)
   -   Appends the specified child to this node's list of children.
  
 -  
	cloneNode(boolean)
   -   Used to create a new instance of the node.
  
 -  
	cloneTree(boolean, boolean)
   -   Duplicates all the nodes of the specified sub-graph.
  
 -  
	duplicateNode(Node, boolean)
   -   Copies all node information from 
originalNode into
 the current node.
   -  
	getAllChildren()
   -   Returns an Enumeration object of all children.
  
 -  
	getChild(int)
   -   Returns the node's index selected child.
  
 -  
	getCollisionBounds()
   -   Returns the collision bounding object of this node.
  
 -  
	insertChild(Node, int)
   -   Inserts the node's specified child at the specified index location.
  
 -  
	moveTo(BranchGroup)
   -   Moves the specified branch group node from its existing location to
 the end of this node's list of children.
  
 -  
	numChildren()
   -   Returns a count of this nodes' children.
  
 -  
	removeChild(int)
   -   Removes the node's child at the specified index location.
  
 -  
	setChild(Node, int)
   -   Replaces the node's specified child with the child provided.
  
 -  
	setCollisionBounds(Bounds)
   -   Sets the collision bounds of a node.
 
  
ALLOW_CHILDREN_READ
 public static final int ALLOW_CHILDREN_READ
  -  Specifies that this Group node allows reading its children.
 
ALLOW_CHILDREN_WRITE
 public static final int ALLOW_CHILDREN_WRITE
  -  Specifies that this Group node allows writing its children.
 
ALLOW_CHILDREN_EXTEND
 public static final int ALLOW_CHILDREN_EXTEND
  -  Specifies that this Group node allows adding new children.
 
ALLOW_COLLISION_BOUNDS_READ
 public static final int ALLOW_COLLISION_BOUNDS_READ
  -  Specifies that this Group node allows reading its collision Bounds
 
ALLOW_COLLISION_BOUNDS_WRITE
 public static final int ALLOW_COLLISION_BOUNDS_WRITE
  -  Specifies that this Group node allows writing its collision Bounds
 
  
Group
 public Group()
  -  creates a new Group Node object
 
  
setCollisionBounds
 public final void setCollisionBounds(Bounds bounds)
  -  Sets the collision bounds of a node.
  
    -  Parameters:
    
 -  bounds - the collision bounding object for a node
    
 -  Throws: CapabilityNotSetException
    
 -  if appropriate capability is
 not set and this object is part of live or compiled scene graph
  
 
 
 
getCollisionBounds
 public final Bounds getCollisionBounds()
  -  Returns the collision bounding object of this node.
  
    -  Returns:
    
 -  the node's collision bounding object
    
 -  Throws: CapabilityNotSetException
    
 -  if appropriate capability is
 not set and this object is part of live or compiled scene graph
  
 
 
 
setChild
 public final void setChild(Node child,
                            int index)
  -  Replaces the node's specified child with the child provided.
  
    -  Parameters:
    
 -  child - the new child
    
-  index - which child to replace
    
  -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
    
 -  Throws: RestrictedAccessException
    
 -  if this group node is part of live
 or compiled scene graph and the child node being set is not
 a BranchGroup node
    
 -  Throws: MultipleParentException
    
 -  if 'child' has already
 been added as a child of another group node.
  
 
 
 
insertChild
 public final void insertChild(Node child,
                               int index)
  -  Inserts the node's specified child at the specified index location.
  
    -  Parameters:
    
 -  child - the new child
    
-  index - at which location to insert
    
  -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
    
 -  Throws: RestrictedAccessException
    
 -  if this group node is part of live
 or compiled scene graph and the child node being inserted is not
 a BranchGroup node
    
 -  Throws: MultipleParentException
    
 -  if 'child' has already
 been added as a child of another group node.
  
 
 
 
removeChild
 public final void removeChild(int index)
  -  Removes the node's child at the specified index location.
  
    -  Parameters:
    
 -  index - which child to remove
    
 -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
    
 -  Throws: RestrictedAccessException
    
 -  if this group node is part of live
 or compiled scene graph and the child node being removed is not
 a BranchGroup node
  
 
 
 
getChild
 public final Node getChild(int index)
  -  Returns the node's index selected child.
  
    -  Parameters:
    
 -  index - which child to return
    
 -  Returns:
    
 -  the children at location index
    
 -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
  
 
 
 
getAllChildren
 public final Enumeration getAllChildren()
  -  Returns an Enumeration object of all children.
  
    -  Returns:
    
 -  an Enumeration object of all the children
    
 -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
  
 
 
 
addChild
 public final void addChild(Node child)
  -  Appends the specified child to this node's list of children.
  
    -  Parameters:
    
 -  child - the child to add to this node's list of children
    
 -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
    
 -  Throws: RestrictedAccessException
    
 -  if this group node is part of live
 or compiled scene graph and the child node being added is not
 a BranchGroup node
    
 -  Throws: MultipleParentException
    
 -  if 'child' has already
 been added as a child of another group node.
  
 
 
 
moveTo
 public final void moveTo(BranchGroup branchGroup)
  -  Moves the specified branch group node from its existing location to
 the end of this node's list of children.
  
    -  Parameters:
    
 -  branchGroup - the branch group node to move to this node's list
 of children
    
 -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
  
 
 
 
numChildren
 public final int numChildren()
  -  Returns a count of this nodes' children.
  
    -  Returns:
    
 -  the number of children descendant from this node.
    
 -  Throws: CapabilityNotSetException
    
 -  if the appropriate capability is
 not set and this group node is part of live or compiled scene graph
  
 
 
 
cloneTree
 public Node cloneTree(boolean forceDuplicate,
                       boolean allowDanglingReference)
  -  Duplicates all the nodes of the specified sub-graph.  For Group Nodes
 the group node is duplicated via a call to 
cloneNode and
 then cloneTree is called for each child node.  For
 Leaf Nodes, component
 data can either be duplicated or be made a reference to the original
 data.  Leaf Node cloneTree behavior is determined by the
 duplicateOnCloneTree flag found in every Leaf Node's
 component data class and by the forceDuplicate paramter.
  
    -  Parameters:
    
 -  forceDuplicate - when set to 
true, causes the
  duplicateOnCloneTree
  flag to be ignored.  When false, the value of each node's
  duplicateOnCloneTree determines whether data is
  duplicated or copied.
    -  allowDanglingReferences - when set to 
true allows
  the cloneTree
  method to complete even whan a dangling reference is discovered. When
  this parameter is false a
  DanglingReferenceException is generated as
  soon as cloneTree detects this situation.
      -  Returns:
    
 -  a reference to the cloned scene graph.
    
 -  Throws: DanglingReferenceException
    
 -  When a dangling reference is
  discovered during the cloneTree operation and the
  
allowDanglingReference parameter is false.
     -  Overrides:
    
 -  cloneTree in class Node
    
 -  See Also:
    
 -  setDuplicateOnCloneTree
  
 
 
 
cloneNode
 public Node cloneNode(boolean forceDuplicate)
  -  Used to create a new instance of the node.  This routine is called
 by 
cloneTree to duplicate the current node.
  
    -  Parameters:
    
 -  forceDuplicate - when set to 
true, causes the
  duplicateOnCloneTree flag to be ignored.  When
  false, the value of each node's
  duplicateOnCloneTree variable determines whether
  NodeComponent data is duplicated or copied.
     -  Overrides:
    
 -  cloneNode in class Node
    
 -  See Also:
    
 -  cloneTree, cloneNode, duplicateNode, setDuplicateOnCloneTree
  
 
 
 
duplicateNode
 public void duplicateNode(Node originalNode,
                           boolean forceDuplicate)
  -  Copies all node information from 
originalNode into
 the current node.  This method is called from the
 cloneNode method which is, in turn, called by the
 cloneTree method.
 
 For any NodeComponent objects
 contained by the object being duplicated, each NodeComponent
 object's duplicateOnCloneTree value is used to determine
 whether the NodeComponent should be duplicated in the new node
 or if just a reference to the current node should be placed in the
 new node.  This flag can be overridden by setting the
 forceDuplicate parameter in the cloneTree
 method to true.
  
    -  Parameters:
    
 -  originalNode - the original node to duplicate.
    
-  forceDuplicate - when set to 
true, causes the
  duplicateOnCloneTree flag to be ignored.  When
  false, the value of each node's
  duplicateOnCloneTree variable determines whether
  NodeComponent data is duplicated or copied.
      -  Overrides:
    
 -  duplicateNode in class Node
    
 -  See Also:
    
 -  cloneNode, duplicateNode, cloneTree, setDuplicateOnCloneTree
  
 
 
 
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