These images are snapshots from various VR World demos, and may be freely used within publications,
provided that the demos are attributed to Robert M. Free and include a reference/link to
Grafman's VR World at http://www.graphcomp.com/vrml/
Please notify grafman@graphcomp.com of the publication, edition/URL and expected date of use.
This was contructed using a text editor, using images from previous Grafman projects.
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This demo requires Netscape's Live3D plugin.
The animated image took about 10 minutes to contruct; the rest of the demo took another 5 minutes.
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This demo randomly generates hundreds of spherical snowflakes, which blew out the vm of most early VRML browsers.
It took about 2 hours to learn PERL and create the script; most of the time was spent getting the random body segments to stay connected.
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The number of arrows are user-selectable, and are randomly placed as inline objects.
This took about 10 minutes to create.
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This demo also uses another Live3D extension: background textures.
The routine for creating generalized bunny ears took about 4 hours to figure out; the rest of the model took about an hour to complete.
I converted this to VRML 2.0 on 3/27/97, gave it animated parts and jungling Easter Eggs.
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This demo requires Netscape's Live3D plugin.
Creating the textures for the stars, earth and clounds took about 20 minutes; the rest of the demo about 5.
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The primitives used in Hero's parts were updated to support Level-of-Detail parameters - by changing one global parameter, the file size and resolution of Hero could be adjusted for use in LOD handling.
Jameraude took about 4 hours to create; Hero took about 1 hour, by re-using Jameraude's parts.
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The demo allows users to select clothing color, Spin extensions, and level of detail. While an occasional unnatural pose will be generated, most are quite natural dance/skate movements. The lowest level of detail produces an avant-garde avatar.
The higher resolution avatar generates a 78K file; the lowest creates a 14K file (2K gzip'd).
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Using existing primitives, this took about 15 minutes to construct.
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This VRML 2.0 version requires SGI's Cosmo Player viewer.
Another example of this demo, which uses SGI's External Authoring Interface (EAI), provides an external java applet which allows the user to pose individual parts.
Learning VRML 2.0 and porting Jameraude, with animation, to 2.0 took about a day.
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