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Class java.media.j3d.TriangleStripArray

java.lang.Object
   |
   +----java.media.j3d.SceneGraphObject
           |
           +----java.media.j3d.NodeComponent
                   |
                   +----java.media.j3d.Geometry
                           |
                           +----java.media.j3d.GeometryArray
                                   |
                                   +----java.media.j3d.GeometryStripArray
                                           |
                                           +----java.media.j3d.TriangleStripArray

public class TriangleStripArray
extends GeometryStripArray
The TriangleStripArray object draws an array of vertices as a set of connected triangle strips. An array of per-strip vertex counts specifies where the separate strips appear in the vertex array. For every strip in the set, each vertex, beginning with the third vertex in the array, defines a triangle to be drawn using the current vertex and the two previous vertices.


Constructor Index

 o TriangleStripArray(int, int, int[])
Constructs an empty TriangleStripArray object with the specified number of vertices, vertex format, number of strips, and array of vertex counts per strip.

Constructors

 o TriangleStripArray
 public TriangleStripArray(int vertexCount,
                           int vertexFormat,
                           int stripVertexCounts[])
Constructs an empty TriangleStripArray object with the specified number of vertices, vertex format, number of strips, and array of vertex counts per strip.

Parameters:
vertexCount - the number of vertex elements in this array
vertexFormat - a mask indicating which components are present in each vertex. This is specified as one or more individual flags that are bitwise "OR"ed together to describe the per-vertex data. The flags include: COORDINATES, to signal the inclusion of vertex positions---always present; NORMALS, to signal the inclusion of per vertex normals; one of COLOR_3, COLOR_4, to signal the inclusion of per vertex colors (without or with color information); and one of TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the inclusion of per-vertex texture coordinates 2D or 3D.
stripVertexCounts - array that specifies the count of the number of vertices for each separate strip. The length of this array is the number of separate strips.
Throws: IllegalArgumentException
if vertexCount is less than PRIM_SIZE OR sum of all stripVertexCounts is NOT equal to vertexCount. (PRIM_SIZE is 1 for point, 2 for line, 3 for triangle, 4 for quad etc)

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