NAME
receive() - displays a message to the current player
SYNOPSIS
int receive();
DESCRIPTION
This efun is an interface to the add_message() function in the driver.
Its purpose is to display a message to the current player. It returns 1
if the current object is interactive, 0 otherwise. Often, receive() is
called from within catch_tell(4) or receive_message(4).
SEE ALSO
catch_tell(4)
, receive_message(4)
, message(3)