NAME

create - object initialization

SYNOPSIS

void create();

DESCRIPTION

Every object should have a create function defined within it. Within that function, all initial object initialization should be done. create() is called on *all* objects. *NOTE* - This behavior is different than the stock 3.1.2 LPmud driver. In 3.1.2, if an object is created first by being inherited, then create() wasn't called on it. In MudOS, this behavior has changed so that it is *always* called when an object is created. As a result, you may see some odd behavior if you have a create in a parent object that does a write, you will see two writes, as if create() had been called twice on the same object. In reality, create *is* being called twice, but on two *different* objects: the parent, and the child that is calling parent::create() manually.

SEE ALSO

reset(4)

AUTHOR

Wayfarer@Portals